{"id":832,"date":"2020-02-24T09:23:04","date_gmt":"2020-02-24T09:23:04","guid":{"rendered":"https:\/\/www.arobertigames.com\/legionaryslife\/?p=832"},"modified":"2024-09-24T13:00:18","modified_gmt":"2024-09-24T13:00:18","slug":"update-1-3-1","status":"publish","type":"post","link":"https:\/\/www.arobertigames.com\/legionaryslife\/2020\/02\/24\/update-1-3-1\/","title":{"rendered":"Update 1.3.1"},"content":{"rendered":"\n<p>There are several important news regarding the combat system.<\/p>\n\n\n\n<p> <strong>Visible chance of full success for Feints and Shield Attacks <\/strong><\/p>\n\n\n\n<p>Actions like Feints and Shield\nattacks have always had two indicators: the first represents the\nprimary, mostly Skill based check, and the second represents the\nchance to overcome the opponent&#8217;s resistance (based on Awareness for\nall Feints, but also on Quickness for Quick Feints). A full success\nrequires the attacker to pass both checks. When they saw two circles\nshowing a chance of success of about 70%, some players assumed that\nthe overall chance was about the same, but combined probability\ndoesn&#8217;t work that way and the chance was much lower than they\nexpected. This led to a lot of misunderstandings about the fairness\nof the RNG. To avoid such confusion in\nthe future, I have added a third indicator that calculates the\ncombined probability for you and shows the overall chance of complete\nsuccess. \n<\/p>\n\n\n\n<p>A note to veteran players: nothing has\nchanged in the mechanics of Feints. They work exactly as they did\nbefore; there is just this further bit of (hopefully useful)\ninformation shown.<\/p>\n\n\n\n<p><strong> Partial hits <\/strong><\/p>\n\n\n\n<p>I have introduced these to\naddress extremely lucky shots by weak AI controlled characters\nhappening even if the player was being careful. You won&#8217;t see them\noften, because they only trigger when attacks with a very low chance\nto hit connect, but they are there as an additional layer of\nprotection against vastly inferior and unskilled enemies<em>\u2014<\/em><em>providing\nyour defensive position is good enough<\/em>.\nMore details are in the changelog.<\/p>\n\n\n\n<p><strong> Changes to javelin throws <\/strong><\/p>\n\n\n\n<p>Let&#8217;s face it, some of those one-shot kills were fairly anticlimatic, especially when they happened on a fluke. Bull&#8217;s-eye shots are still possible, but only<em> <\/em>when the chance to hit is at least 50%.<\/p>\n\n\n\n<p>I have also changed the way javelins can break shields: now the rolls are more dependent on your chance to hit and influenced by your Attitude.   <\/p>\n\n\n\n<p><a href=\"\/legionaryslife\/version-1-3-1-release-notes\/\">Changelog<\/a>.<\/p>\n\n\n\n<p>The <a href=\"https:\/\/www.arobertigames.com\/legionaryslife\/download\/\">demo<\/a> has been updated too.<\/p>\n\n\n\n<p> Thanks to all of you who have expressed support and encouragement! <\/p>\n","protected":false},"excerpt":{"rendered":"<p>There are several important news regarding the combat system. Visible chance of full success for Feints and Shield Attacks Actions like Feints and Shield attacks have always had two indicators: the first represents the primary, mostly Skill based check, and the second represents the chance to overcome the opponent&#8217;s resistance (based on Awareness for all Feints, but also on Quickness for Quick Feints). A full success requires the attacker to pass both checks. When they&hellip; <\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-832","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.arobertigames.com\/legionaryslife\/wp-json\/wp\/v2\/posts\/832","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arobertigames.com\/legionaryslife\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arobertigames.com\/legionaryslife\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arobertigames.com\/legionaryslife\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arobertigames.com\/legionaryslife\/wp-json\/wp\/v2\/comments?post=832"}],"version-history":[{"count":16,"href":"https:\/\/www.arobertigames.com\/legionaryslife\/wp-json\/wp\/v2\/posts\/832\/revisions"}],"predecessor-version":[{"id":974,"href":"https:\/\/www.arobertigames.com\/legionaryslife\/wp-json\/wp\/v2\/posts\/832\/revisions\/974"}],"wp:attachment":[{"href":"https:\/\/www.arobertigames.com\/legionaryslife\/wp-json\/wp\/v2\/media?parent=832"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arobertigames.com\/legionaryslife\/wp-json\/wp\/v2\/categories?post=832"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arobertigames.com\/legionaryslife\/wp-json\/wp\/v2\/tags?post=832"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}